Same problem for KeyboardSimulator.TextEntry(Text) in the last compilation of the source code.
I think that is keyboard buffer overflow. Application which handles your simulated text entry can't do it so fast as you simulate the text flow.
I used to divided my text string with 10 characters per substring and used Thrad.Sleep(5) between simulating the text entry of. It works but it isn't right.
I need to control keyboard buffer to protect it from overflow. How can I do it?
My working code:
KeyboardSimulator cc = new KeyboardSimulator();
int i = 0;
string s = "";
foreach (Char c in Text) // string Text - whole string to simulate
s += c;
if (i == 10)
i = 0;
s = "";
Need help. Thanks in advance.